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Fellowship of the White Star

Web Site: http://fellowshipwhitestar.com/ The campaign uses d20 rpg rules and is set in semi-historic earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In this version of Earth, magic still exists in a limited form and the players create heroes to investigate suspicious events and battle evil supernatural beings. They envision western cowboy heroes battling zombies in mines, archaeologist heroes investigating tombs in Egypt, British soldier heroes weeding out voodoo cults in Jamaica, Arctic explorer and Eskimo guide heroes seeking the Yeti, City detective heroes investigating strange crimes, etc... It is an ongoing campaign that they plan to run until 1914 (each real year, they will roll the clock forward and have modules set in that year and base part of them off historic events) and certain missions can change "real" world history events. This game will allow the players to continue to build up their characters within the campaign.

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Campaign Documents and Forms

Pregenerated Characters

Available Scenarios

Intros (1st or 2nd level characters only)

  • FWS I101: Web of Lies - Victor Long
    In Richmond, Virginia an old florist is found murdered. There are witnesses and plenty of evidence to convict the accused. So, why does the police chief want the case dropped? Why does the family want the investigation halted? This event is intended for detective and reporter style characters. A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905.

  • FWS I102: Little Girl Lost - JD Hanna & Peter Parker
    A distraught father reaches out to a friend of the family to locate his missing daughter and her governess. A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905.

A-Series

  • FWS A101: London Fires - Victor Long
    The Society asks you to travel to London to investigate the arson of a known former safe house. At this crucial rebuilding stage, nothing is dismissed as coincidence. Has an old enemy tracked the Fellowship down? Or, perhaps a lost member is covering their tracks. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A102: Snakes on a Plain - Peter Parker
    In the high desert of Arizona, the earth is scarred deep by an ancient impact. Now, something sinister and evil sends twisted minions to gather power. Who knows what its plans are, or what it seeks in the wilderness? A D20 event designed for low-level characters set in the Fellowship of the White Star setting of Earth, 1905.

  • FWS A103: Our First Opportunity - David Nadolny Part one of The White Realm series
    The Fellowship has tasked you with a mission normally reserved for Ambassadors or Gatherers rather than Hunters, but with membership numbers so small, you must step up to perform the task… A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A104: Tears Beneath the Mask - Jennifer Middleton Part One of The Heritage series
    As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along the way, tales of days gone by resurface and that’s not all. When a face from the past greets you, will you defend the honor of the Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A105: The Living Rock - Victor Long
    In the Land Down Under, a search for a powerful Amulet leads scientists and Fellowship members on a discovery of life. There are more creatures in the ocean than on land, and more secrets. And one is just as dangerous as the other. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A106: Crypt of Deception - David Nadolny Part two of The White Realm series
    The Tsar of Russia wants to meet with the heroes. Could it be a trap or does he really need their help? This could be a great opportunity for the Fellowship. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A107: The Village - David Nadolny Part three of The White Realm series
    Rasputin is on the move and the Russian winter is approaching. Can the heroes trace his steps and put right the evil works that he is planning or will his plots be allowed to fester under a blanket of snow for the long Russian winter? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A108: Family Matters - Victor Long
    The Fellowship asks you to contact an old Librarian and try to bring him back into the group. But finding him after all this time proves to be more difficult than anticipated. If you can't find him, will his research be enough? A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A109: Lifebridge - Victor Long
    Near the united State’s first tourist attraction is a powerful amulet being sought by agents of the Six Fingered Hand, as well as The Order of the Dragon. Can you recover it for the Fellowship before either of them get it? And, can you discover why they want it? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A110: Ghosts of the Shaitani - Paul Dorothy & Victor Long
    Lion attacks in Africa aren't usually cause for alarm, but when specific lions are recognized by a specific hunter, a specific organization takes interest. Be prepared to leave the comforts of western civilization and trek deep into the wilds of East Africa. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS A111: The Hunt at Stella Point - Paul Dorothy & Victor Long
    Assassins have come to Africa. Tribesman have banded together and tried to enact their own retribution, but the killers have fled to sacred ground. The Fellowship is asking you to assist in finding the killers and retrieving the sacred items they have stolen. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

B-Series

  • FWS B101: Greased Lightning - Victor Long
    The Fellowship has summoned you to Detroit, Michigan to recover the worldly possessions of some murder victims. Can this task be as straightforward as it sounds? A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS B102: Thunderbirds! - David Nadolny
    With thanks to Peter Parker for Winslow, AZ detail. Tales of bird monsters larger than a man have been told for hundreds of years, so why has the Fellowship dispatched you to investigate a rash of sightings in rural Arizona? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS B103: Family Secrets - Victor Long
    When vandalism turns to murder, most people look to the police for help. When the culprit is the walking remains of the dead, only the agents of the Fellowship of the White Star can handle the problem. Set in Boston, MA. A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS B104: Family Business - Victor Long
    An experienced veteran member asks for help. Is it a plan to mentor the next generation of operatives, or something he can't handle on his own?. A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905.

  • FWS B105: The Rock - David Nadolny
    A series of unexplained deaths on Gibraltar has been brought to the attention of the Fellowship. With the Queen of England visiting soon, you are tasked with investigation the deaths and seeing if there is any danger for the Queen. A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

D-Series

  • FWS D101: The Wallachia Castle - David Nadolny
    Information has been received on the location of an imprisoned member of the Fellowship. A rescue mission has been mounted and your group will act as logistical support, but will it remain so? (While it is not necessary, heroes planning on pursuing the Knight prestige class are encouraged to play. As a warning, minor spoilers are included for those who have not played modules A103, A106, and A107). A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905

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