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Living Forgotten Realms

RPGA's latest (and only) shared world campaign, using the new 4th edition rules. RPGA Info here. The campaign launched at Gencon 2008 (August).

New and Improved LFR at CARP

It's finally here! A systematic way to play LFR, which will allow you to grow your character while playing modules in a logical progression! Starting with the May LFR Game Day (May 14), we'll offer modules in two distinct tracks.

In Slot 1, we'll be playing throughout the central regions of Faerun (Dragon Coast, Cormyr and The Dalelands.) Your characters will start at Level 1, and be able to work their way up through Level 11 and beyond, catching all the Quests and Specials along the way. Your PCs don't need to be native to any of these regions; but you may want to think about how or why they happen to be in Westgate, which is where their adventures will begin!

In Slot 2, we'll be playing along the Sword Coast (Luruar, Baldur's Gate, Waterdeep and the Moonshae Isles.) This time, your characters will be starting at Level 4/5–so bring an existing PC, if you have one of the appropriate level, or create one at Level 5 according to the updated Character Creation Rules! Since we'll be skipping the modules that contain the beginnings for a number of the Quests for these regions, you may want to bring an existing PC that has already played in the appropriate H1 modules (CORE 1-3 "Sense of Wonder"; WATE 1-5 "Lost in the Fog"; and LURU 2-3 "Forgotten Crypts, Hidden Dangers"), if completing the Quests is important to you. If that's not possible, talk to us–we may be able to find a way for your character to 'make up' those mods. Your adventures will start in Everlund (Luruar)!

We're looking forward to giving you a 'Home Campaign'-style experience in the world of LFR! So come and join us! (And, please, contact us if you aren't able to join us right at the beginning, but want to jump in somewhere else along the way! We'll do our best to get you caught up to the rest of the group, if that's necessary!)

Resources

LFR North Central Yahoo Group This group is for discussion of the Living Forgotten Realms campaign that premiered at Gencon Indy 2008 as it pertains to the North Central Region (Waterdeep). This region is made up of MN, WI, MI, OH, IN, IL, MO, and IA.

RPGA LFR Regions Listing of regions, real-world locations and the character of each region.

Character Sheets

There are a lot of DnD 4th ed character sheets on the internet. I've culled a selection of the ones I like best.

Enhancements

Various things that might make the game easier or more fun to play.

  • Blank editable power cards PDF.
  • Power Cards All - huge pdf file (9 mb or so)
  • PHB Power Cards .pdf file - these are laid out like Magic cards, and include not only powers, but everything that might be related to your character. Be sure to read the "Read Me" file. (added 10/23/08)
  • Power Cards Source Files .ppt - these are the source files for the Magic card style cards. If you have Microsoft Powerpoint, you can follow the tutorial and make your own cards. If I only had more time, I'd make cards for the Forgotten Realms Player guide! (added 10/23/08)
  • Cheat Sheet pdf cheat sheet.

  • Magic in the Realms History from RPGA.
  • Year of the Ageless One History from RPGA.

LFR Play

RPGA Adventures Page In the Living Forgotten Realms campaign, play of a specific adventure is not limited to once per player. Rather, you can play each adventure once for each character you possess (assuming that character qualifies to play the adventure). You can also play an adventure after you�ve run it as the Dungeon Master. If you play an adventure again, just let the DM know at the beginning of the game that you�ve already played it, and don�t ruin the surprises for anyone else that might be experiencing the adventure for the first time.

Adapted Adventures

Occasionally, the Living Forgotten Realms campaign staff will adapt an adventure produced by Wizards of the Coast. These adventures are either for sale at your local store or are available through Dungeon magazine on D&D Insider. When an adventure is adapted, it means that you must obtain a copy of the adventure independent of the RPGA ordering system to DM it. When you order the adapted adventure from the RPGA database, you�ll receive the documentation needed to play the adventure for Living Forgotten Realms

  • Barrow of the Ogre King
    For many years, goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed band of adventurers to deal with the threat the goblins pose and discover why they�ve attacked the town. An adventure set in Loudwater for characters levels 1-2. This adventure is found in the Forgotten Realms Campaign Guide.

  • FR1 Scepter Tower of Spellgard
    A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started. This stand-alone adventure is designed to take characters from 2nd level to 5th level.

Campaign Scenarios

All of these adventures are designed to be played in about 4 hours � a nice fit for an evening game or for convention play. Each adventure has a level range in which a character must be of that level to participate � a character too high or too low cannot play the adventure. Campaign adventures are either regional adventures (they are set in one of the regions your character could choose as a background) or core adventures (adventures from areas outside of the LFR regions).

  • CORE1-01: Inheritance - Pieter Sleijpen
    When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later, a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money, he hires you to retrieve its contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

  • CORE1-02: The Radiant Vessel of Thesk - Shawn Merwin
    Rumors of a great item, touched by divinity, have traveled across Faer�n. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

  • CORE1-03: Sense of Wonder - M. Sean Molley
    You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faer�n! A Living Forgotten Realms adventure set in the Nelanther Isles for characters levels 1-4.

  • CORE1-4 Crystal Clear
    The Low Market of Athkatla is no place for the more delicate flowers of civilization. For those of a less savory character, or whose reputations need not be protected quite so zealously, however, the Low Market is a bazaar like no other. Goods and services of all kinds can be had as long as the price is right� and the price is always right. But today, the coin of the realm seems to be something other than gold. A Living Forgotten Realms adventure set in Amn for characters levels 4-7. (added 10/23/08)

  • CORE1-5 Touched by Darkness
    Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7. (added 10/23/08) (available November 19, 2008)

  • CORE1-7 Sovereign of the Mines
    Someone is interfering with valuable shipments from the mining community of Ioma Town. Production is way down, and the rulers of Amn aren't pleased. The evidence indicates that it's an inside job � deep inside. Adventurers are needed to go into the mines and find out who (or what) is sabotaging the Iomic Crystals. A Living Forgotten Realms adventure for characters levels 7-10 set in the Nelanther Isles. (Available February 11, 2009)

Regional Campaign Adventures

  • AGLA1-1 Lost Temple of the Fey Gods
    Faeries, sprites, nymphs, and dryads � the fey creatures of Faer�n�s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

  • AGLA1-2 At the Foot of the Lighthouse
    The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond . For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7. (added 10/23/08) (available November 19, 2008)

  • AKAN1-1 The Rotting Ruin of Galain
    Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it�s up to you to find him! A Living Forgotten Realms adventure set in Akan�l for characters levels 1-4.

  • AKAN1-2 The Depths of Airspur
    Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it�s too late. A Living Forgotten Realms adventure set in Akan�l for characters levels 4-7. (added 10/23/08) (available December 17, 2008)

  • AKAN1-3 Property for Sale
    Trinkets and gold pieces are not the only revenue involved in clearing out a dungeon. Sometimes the dungeon itself is worth a hefty sum. A Living Forgotten Realms adventure set in Akanul for characters levels 7-10. (Available February 25, 2009)

  • BALD1-1 Flames of Initiation
    You have come to the city of Baldur�s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur�s Gate for characters levels 1-4.

  • BALD1-2 The Night I Called the Undead Out
    You are asked to recover a stolen statue from an abandoned mansion in the Bloombridge district of Baldur�s Gate. What seems to be a simple task quickly turns into a night of terror. The timing of these events seems more than a bit coincidental. Can you protect the locals and still survive long enough to unravel the mystery? A Living Forgotten Realms adventure set in Baldur�s Gate for characters levels 4-7. (added 10/23/08) (available December 3, 2008)

  • CORM1-1 The Black Knight of Arabel
    Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it�s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

  • CORM1-2 Gangs of Wheloon
    A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown�s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7. (added 10/23/08)

  • DALE1-1 The Propect
    The Fall of Stars is the most famous adventurers� club in Faer�n. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

  • DALE1-2 Blades for Daggerdale
    Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. (added 10/23/08)

  • DRAG1-1 Many Hands Make Light Work
    Westgate is a dangerous city at any time, but today it�s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and� removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

  • DRAG1-2 A Thin Gray Line
    Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7. (added 10/23/08) (available November 26, 2008)

  • EAST1-1 These Hallowed Halls
    The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner�s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

  • EAST1-2 Marauder�s Spear
    Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack? Living Forgotten Realms adventure set in the East Rift for characters levels 4-7. (added 10/23/08) (available December 10, 2008)

  • IMPI1-1 Alone
    Impiltur is not a safe country for those who are alone. When a young woman�s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

  • IMPI1-2 Breaking Point
    The cities of Impiltur are rife with crime and corruption. Many a citizen suffers silently with nowhere to go, but when an extortionist goes too far, one weaponsmith is brave enough to hire adventurers even though there are signs of the supernatural. A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7. (added 10/23/08)

  • IMPI1-3 Lost Souls
    Even in a place like Impiltur, not all are corrupt. Some bright souls still strive to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind? A Living Forgotten Realms adventure set in Impiltur for characters levels 7-10. (Available February 11, 2009)

  • LURU1-1 Slivers of Eaerlann
    Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

  • LURU1-2 The Gibbous Moon
    Whispered rumors of dark deeds wrought below the tavern called the Gibbous Moon slither through the heart of mercantile Everlund. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7. (added 10/23/08) (available November 5, 2008)

  • MOON1-1 Nature�s Wrath
    Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

  • MOON1-2 The Sea Drake
    Valiant seafarers travel among the Moonshae Isles every day, bringing food, supplies and information to isolated, insular communities. You have been hired as guard aboard the Sea Drake, a sturdy Nordman vessel. The weather is rainy and the fog is thick: a perfect time to sail the waters of the Moonshaes. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7. (added 10/23/08)

  • MOON1-3 Black Gold
    Dirty Barnison got his treasure: a mysterious, almost invisible, metallic stone of some unknown substance. A visitor from a far-away land now asks you to help him find more of it and is willing to pay top price for your effort. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 7-10. (Available February 4, 2009)

  • TYMA1-1 Elder Wisdom
    A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther� and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

  • TYMA1-2 Taking Stock of the Situation
    In the outlying village of Ruinspoke , something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7. (added 10/23/08) (available November 12, 2008)

  • WATE1-01: Heirloom - Claire & Keith Hoffman
    An old tutor asks the adventurers to recover a stolen family heirloom for a down-on-their-luck Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

  • WATE1-2 Dark Secrets of Downshadow
    Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains? A Living Forgotten Realms adventure set in Waterdeep for characters levels 4-7. (added 10/23/08)

  • WATE1-3 The Woolmen's Restless Tomb
    A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10. (Available February 18, 2009)

Special Adventures

Twice a year, at D&D Experience and Gen Con Indy, the RPGA releases a special adventure � a double-length (8 hours) adventure that�s generally a little more challenging than our campaign adventures. These adventures are designed to be showcased at select conventions after the big shows, but are playable anywhere a few months after they premiere. Watch our news page for more information about where you can find these specials! The list of currently scheduled special adventures for the 3rd quarter of 2008 is below.

In a spirit of clarification, member Vic says:

I've noticed that a number of groups/players/etc (including my home group, to be honest) have gotten confused about certain aspects of the Zhent quest/special stuff.
So, in an attempt to dispel confusion, here goes:
1) The two modules, Spec 1-1 and Spec 1-2, can be played by anyone of the appropriate level. 1-4 and 7-10, respectively. There are no entry requirements for either module. They are both 2-round modules and will definitely fill your day.
2) The Ques 1-1 module can only be played with characters that have accomplished the Zhentarim Infiltration quest card. It's a 7-10 single-round module.
3) The third task on the quest card requires the PC in question to have completed the first two tasks before it can be completed itself. There are ample opportunities to complete all three, but the order IS important.
3a) There is an opportunity to accomplish task 3 in the Spec 1-1 module.
This is what leads people to think that Spec 1-2 is the quest module (since you finish the quest card in spec 1-1 and then go play spec 1-2, right?) but that's not the case. In fact, I'm pretty sure there's a second chance to accomplish task 3 in Spec 1-2.


So...
* Play Spec 1-1 at any time with any H1 PC. Period.
If said PC is gung-ho about the Zhent quest card, make sure they either have parts 1 and 2 already done first or plan to play other mods that include those parts and part 3.
* Play Spec 1-2 at any time with any H3 PC. Period.
You'll get a more complete storyline if said PC has played Spec 1-1, since they are loosely connected. If said PC is still working on the Zhent quest card, make sure they have parts 1 and 2 already done, as this is probably your last chance to complete part 3.
* Play the Ques 1-1 with an H3 PC that has completed the quest card.

  • SPEC1-1 Shades of the Zhentarim
    Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep. A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4. (available January 9, 2009)

Quest Adventures

These special adventures are playable by those who complete the tasks on a quest rewards card, unlocking a special play opportunity. Quest rewards cards are available through the RPGA Rewards program. There are no quest adventures planned for 2008, but 2009 will bring QUES1-1 Black Cloaks and Bitter Rivalries to those that have successfully completed the Zhentarim Infiltration mission.

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